PELATIHAN KEMAMPUAN BERHITUNG DAN MEMBACA BAHASA INGGRIS DENGAN MENGGUNAKAN PERMAINAN EDUKATIF WORDWALL

Authors

  • Syifa Alfina Nugraha, Siti Nurmalihah, Ahmad Ramdan Nurfaiz, Iim Khairunnisa, Eka Dewi Fithrotunnisa, Usep Saepul Mustakim STKIP Syekh Manshur

Keywords:

PermainanEdukatif, Wordwall, Kemampuan Berhitung, Kemampuan Membaca dan Games Based Leraning.

Abstract

This training aims to measure the effectiveness of using Wordwall educational games in improving English counting and reading skills in elementary school students. The research method used was a pseudo-experiment with a pretest-posttest design. The research subjects were grade 5 students at SDN Kadudodol 2. Data were collected through counting and reading skill tests before and after the application of Wordwall game for 1 day. The results of data analysis showed a significant increase in students' counting and reading skills after the training. This shows that Wordwall game can be an interesting and effective alternative in learning math and English.

Downloads

Download data is not yet available.

References

Bariyah, C. (2024). Application of Word Wall to Foster Students’ Understanding of Science Learning. Sustainable Jurnal kajian mutu Pendidikan,7(1),88–97.https://doi.org/10.32923/kjmp.v7i1.4467

Ella, C.G, Setiani,P. P,Sunuyeko,N.,&Agustin,A.(2024).Edugame Wordwall : Media Pembelajaran Inovatif IPS Kelas 7 SMP Sunan Ampel Poncokusumo Materi Sosialisasi dalam Masyarakat.

Ideguru : Jurnal Karya Ilmiah Guru,9(3),1329–1337.https://doi.org/10.51169/ideguru.v9i3.1030

Hasanah, U., & Gudnanto, G. (2023). Pemanfaatan Game Edukasi Wordwall Untuk Meningkatkan kemampuan kognitif anak usia dini.Khazanahpendidikan,17(2),

https://doi.org/10.30595/jkp.v17i2.17650

Joesyiana, K. (2018). PEnerapan Metode Pembelajaran Observasi Lapangan (Outdorstudy) pada mata kuliah manajemen operasional (Survey pada Mahasiswa Jurusan Manajemen Semester III Sekolah Tinggi Ilmu Ekonomi Persada Bunda).Jurnal Pendidikan Ekonomi Akuntansi FKIP UIR, 6(2).

Kemampuan,P.,Smk,D.,Bakti,A.,Afrianto,J.,Rahmanto,Y.,Wahyudin,A.Y.,Fatriana,N., Damayanti, S., & Kinanti, A. P. (2023). Games For Education (Vol. 1, Issue 1). https://ejournal.unma.ac.id/index.php/saniskala

Priskalia Niken Widowati, Theresia Efriyana, Yuliana Dw Pratiwi,samuel Lukas. (2022). Mengukur Kemampuan Berhitung melalui Metode Fun GameWordwall pada Siswa Kelas 1 Sekolah Dasar Strada Kampung Sawah (Vol. 4). www.Wordwall.net

Rosmaini,R.,Ali,A.,&Safina,N.(2024).Pengembangan Media Pembelajaran Wordwall dalamTeks Cerpen Siswa Kelas XI MAS Proyek Univa Medan. Sintaks: Jurnal Bahasa & Sastra Indonesia, 4(1), 77– 81. https://doi.org/10.57251/sin.v4i1.1254

Shohheh,P.A.,&Kartiwi,Y.M.(2023).Penggunaan Soal Tes Formatif Berbasis Hots Pada Pembelajaran Teks Prosedur Kelas VII SMP. In SMP | (Vol. 137).

Zakirman, Z., Widiasih,W., Aprianti, R., &Nadiyyah, K.(2023).The Need For Electronic Games To Support Student Involvement And Concentration In Learning.Jurnal Pijar Mipa,18(4),592– 600. https://doi.org/10.29303/jpm.v18i4.5213

Zulfah,N.(2023).Pemanfaatan Media Game Edukasi Wordwall untuk Meningkatkan Minat Belajar Siswa. Pubmedia Jurnal Penelitian Tindakan Kelas Indonesia, 1(1), 11. https://doi.org/10.47134/ptk.v1i1.5

Downloads

Published

2025-03-31